Flecto D'ala
Description: Scales are in shades of purple and blue; underbellies usually a lighter shade of the main scales; jutting, glow-in-the-dark crystal-like spines; enormous wings; hidden ruff; crystal-spines on the end of tail.
Abilities: Aerokinesis; can use tail spines to bash enemies.
Diet: Lizards, crustaceans, fish, and fruit.
Location: On an island called Die-Draconis, located in between the IceWing and the SkyWing kingdom (in between the "head" and "wing" of Pyrrhia).
Queen: Queen Moonrise.
Alliances: SkyWings, RainWings.
~FLECTO D'ALA~
APPEARANCE:
Flecto D'ala have scales that range in varying shades of black. Almost all of them are speckled with silvery flecks, resembling a night sky. All of them have unique, multicolored patterns on their face and the sides of their neck. Flecto D'ala have yellow eyes with black, cat-eye slits. Their underbellies are usually a pale orange-gold, yellow, or cream. Furthermore, they have white spiraling horns and silver claws unlike their Ruino P'innae cousins.
Flecto D'ala have typical bat-like wings, but there have been Flecto D'ala with feathered wings or no wings at all, as abnormalities run in every Flecto D'ala's bloodline. Their wings are usually very average-sized.
Flecto D'ala have copper-colored blood which changes color when viewed from different angles. Their deoxygenated blood is lime green.
NileWings as they appear in A NightWing's Guide To The Tribes Of Pyrrhia
ABILITIES:
CHRONOKINESIS
Flecto D'ala can manipulate time, meaning they can make time speed up or slow down. It is thought that Flecto D'ala can reverse the aging process or even stop the aging process. However, this is yet to be confirmed.
KÓSMOSKINESIS
Don't mess with me.
Flecto D'ala are either born with kósmoskinesis or lack it completely. They can manipulate the world around them, which can cause ridiculous things to happen. Flecto D'ala will use this ability when attacked.
HALLUCIKINESIS
A Flecto D'ala's most powerful move, they can cause intense, nightmarish scenes, causing the other dragon to hallucinate. This includes turning things black and white. Flecto D'ala use this move when provoked and it is advised to stay on their good side.
ABNORMALITIES:
This is a section explaining the two main abnormalities in the Flecto D'ala.
ANITAS EYE
The Auric Eye.
A strange defect a NileWing can hatch with is Auric Eye, where a dragonet hatches with bluish-green eyes, with a ring of gold around their pupils. A way to distinguish an Auric Eye from a NileWing is by their eyes, but also by their scales, as Auric Eyes have brighter scales with hints of orange and bright yellow, and they have white diamond markings rather than the brown or black markings.
The abilities that come with an Auric Eye are night vision, echolocation, visions of the present, and healing abilities (which they can only use if the dragon is mortally injured and if there is gold present). Currently, the only dragonet known to have this is Princess Isis.
Unfortunately, those hatched with the Auric Eye also have a schizoid personality disorder. The Auric Eye is also known as the Chrysos Eye. The Auric Eye runs in the female side of the royal bloodline. It can be located in only the royal bloodline.
TRISTIS EYE
The Strages Eye.
Another defect, known as the Strages Eye, is when a dragonet is born with dark purplish-black eyes. Strages Eyes have hourglasses in the center of their black diamonds and have sharped webbed spines instead of a feathery sail like most NileWings. The Strages Eye as well as the Auric Eye are incredibly rare, though the chance of a dragonet hatching with either is increased if they have a twin. Currently, the only dragons to be hatched with the Strages Eye is Prince Anubis and King Apophis.
The abilities that come with the Strages Eye are exekinesis (the manipulation of death energy), a (literal) paralyzing stare, and low-frequency hearing. The Strages Eye is also known as the Nex Eye.
However, some Strages Eyes hatch with antisocial personality disorder (ASPD), depressive psychosis, borderline personality disorder, or schizotypal disorder. Most Strages Eyes that have these disorder usually have more than one, but certainly not all four. The Strages Eye runs in the male side of the royal bloodline. It can be located in only the royal bloodline.
LOCATION:
The old Nile Kingdom. This image does not belong to me- it is a modified version of the map from the original Wings Of Fire Fanon Wiki.
Unlike the SandWings, who live in dry deserts, NileWings live in a huge, lush oasis that is about the size of Rainforest Kingdom. The queen's palace is a huge pyramid that towers above the surrounding landscape. It also has two slightly smaller pyramids behind it. Other dragons live in temple-like structures underground.
GEOGRAPHY
The NileWing kingdom is located on an island west of the SandWing kingdom. Plants that grow here are palm trees, papyrus, lotuses, and lily flowers. Cats, jackals, crocodiles, hippos, camels, eagles, and desert foxes are also very common here.
The NileWing Kingdom is heavily protected by tall dunes on the western border and cliffs on the eastern side. On the western side, if an intruder makes their way over the dunes, strong storms will start and the attacking dragon has no choice but to leave. The eastern side is guarded by soldiers that have shifts.
PLAZA
In the center of the Nile Kingdom is a sandstone plaza that is 9 stories tall. It is full of gardens, shops, libraries, and can even be used as a fortress. It has three walls surrounding it that has a rising portcullis to let in dragons. There are a couple cannons stored in the walls, so any intruders can be shot.
It is usually very crowded from all of the trading and shopping, but the higher garden levels are peaceful and calm. Sphinx statues are common in the higher levels, and pillars are built to hold support. There is also a "grand courtyard", where there is a large garden, featuring gorgeous topiary and statues of previous rulers.
HATCHERIES
NileWing eggs
There are 3 hatcheries in the kingdom, but only one is royal. Each has a different name:
SHALE HATCHERY
This is where the lowest-born NileWings hatch. It is still very well protected.
This hatchery is deep underground, in a small system of 6 egg-shaped chambers. The walls are painted in gold, and inscriptions giving good luck are inscribed in hieroglyphics. The chambers are connected through tunnels, and each egg-shape has shelves where the eggs can be placed neatly. Other eggs go on the floor or in the tunnels.
GRAND HATCHERY
Middle-born dragonets hatch here.
This hatchery is built in the center of the plaza and is guarded day and night. It is one big egg-shaped chamber, about the size of the Entrance Cave of Jade Mountain. It is decorated with lotus flowers and gems. It is sort of like a beehive, with each egg having its own small compartment. Once the egg has been placed, the slot it's in is sealed with a special wax. The wax can only be broken from the inside when the dragonet is ready to hatch. There is over 600 slots in the Grand Hatchery.
IMPERIAL HATCHERY
This is the royal hatchery, where only nobles, princesses, and princes' eggs can be kept. Like in the Grand Hatchery, each egg has its own compartment, but eggs in this hatchery get bigger compartments, twice the size of a new-hatched dragonet. Each compartment has soft, velveted flooring and is decorated with many gems. There are always guards in the royal hatchery, to watch the eggs and make sure that nothing happens to them.
GOVERNMENT
NileWings have the traditional monarchies with a queen and her king. In this kingdom, rulers are sometimes referred to as "pharaoh", but this is an older term and is not used as often. Pharaohs have advisors, and their kings usually are their most trusted.
Princes can also challenge for the throne if no female dragons will. This is highly unlikely, only about 7 pharaohs have been male before.
ROYALS
QUEEN/PHAROAH
The Queen is Queen Cleopatra. She is usually portrayed as a large, gorgeous dragon adorned with jewelry, amulets, and sweet smelling spices and incense. She is very intimidating and is very respected.
KING
The king is King Seth. He stands next to the queen, and is not adorned with any jewelry except for a large lapis scarab beetle amulet holding a ruby.
PRINCESSES
The princesses are Ammit, Bastet, Isis, Nefertiti, and Sphinx.
PRINCES
The princes are Anubis, Cairo, Osiris, Ra, Thebes, and Thoth.
FANCIES AND BELIEFS
Some of the fancies or beliefs of the NileWings were the tales of a dragon called Anput. She was so lovely, and was very high on the Fighting Totem. She was also one of the few dragons that could summon powerful sandstorms, making her a very fearsome fighter. She fought hard to earn the territory the NileWings now have, which was first occupied by the SandWings.
Apophis
Another tale of the NileWings was about a dragon called Apophis. He loved to be evil, and it got into his DNA. Now dragons who are related to him are born with a condition called Strages or Nex Eye. They have an evil side, and it is very devastating. He would torch dragons' houses and laugh as they suffered life in poverty as their loved ones perished. Which was why when he died, he was no great loss. He died from his own insanity. Many dragons now believe that he suffered from antisocial personality disorder (ASPD). Unfortunately, to this day, many dragons still fear Apophis and his great-great-great-great-nephew, Prince Anubis.
DIET
NileWings are omnivores- they can eat almost anything. Like RainWings, they can eat vegetation, such as the prickly pear and lotus petals, but they can also feast on hippopotamus, cattle, pigs, camels, basically everything living. Some NileWings even like to eat Dragonbite Viper meat after removing the fangs. This is not a very wise choice- many dragons die in the process.
NileWings, unlike their SandWing cousins, cannot survive a long time without water, so they irrigated the river to make it spread throughout the kingdom in small streams.
SOCIETY
The NileWing society is not very different from the IceWings- they have a rigid social pyramid. They are divided into classes:
1. ROYALS
This includes the king, queen, princesses, and princes. Only princesses and princes can challenge to be king or queen.
2. DEMIROYALS
This is when one of the parents is royal and the other isn't, so the dragonet would be considered royal at the same time, non-royal. A demiroyal can only be king or queen if married to the pharaoh.
3. NOBLES
This includes the extended family of the queen, such as cousins, aunts, and uncles.
4. IMPORTANT JOBS/MIDDLE-BORNS
Priests, Doctors, Nurses, Generals, Commanders, Artists, Teachers
5. PEASANTS
Farmers, Soldiers, Servants, Linen Weavers, Cooks
CULTURE
NileWings are great artisans. They enjoy making pottery, writing, or painting large pieces of art. Their kingdom is rich in gold, diamonds, sapphires, and rubies, and so even the poorest peasant usually has their own sacred jewelry, such as an amulet or earring.
NileWings also are traders and are known for their high supply of treasure and incenses.
MUMMIFICATION
NileWings also believe in mummification, as it is an instinctive ritual. There are several steps to mummifying:
1. CLEANSING
The body is cleansed with palm wine and then washed with river water. This makes it clean and smell nice.
2. EMBALMING PROCESS
The liver, lungs, stomach, and intestines are removed by a slit in the left side of the body, washed, and stored in canopic jars. The brain is removed by sticking a hook up the nose and pulling it out. It is then thrown away. The heart is left in the body.
3. DRYING
To prevent the body from decaying, it is covered in Natron Salt (which comes from the river) for 40 days. After that the body is washed again and coated in oils to make it elastic and easy to transport.
4. STUFFING
The body is stuffed with dry materials such as sand, sawdust, and papyrus so that it isn't deflated.
5. WRAPPING
The head and neck of the mummy are wrapped in strips of fine linen. Next come the arms, legs, and body. Amulets are placed in between layers of wrappings to "protect" the soul on its way to the Underworld. A papyrus scroll is slid between the front talons containing secret inscriptions promising good luck.
SCHOOL
NileWings get to go to school! Known as Instituti Of Aurum Cornu, (Institute Of Golden Wings), dragonets there get to learn about the war, history, mummification, art, other tribes, pottery, weaving, writing hieroglyphics, mathematics, and astronomy. Dragonets there start at age 3 and graduate at age 7.
TOTEMS
Like the IceWings, NileWings have rankings. The rankings are displayed on a system of large totems. There is the Fighting Totem, Intelligence Totem, Shadow Totem, and the Stealth Totem. Each Totem has 8 categories: Worst, Good, Alright, Excellent, Decent, Advanced, Loved, and Legendary.
It is carved out of fine palm wood and decorated with lotuses and snake engravings. The top of it is the head of an eagle, painted in bright colors, with two rubies inset for eyes. Various heads of other animals are below it, such as cats, crocodiles, cobras, and jackals. On the sides are two gigantic wings, with each feather carved perfectly. Oil covers the entire totem, so it is glossy and polished in the sunlight.
TRIBAL RELATIONS
IceWings: NileWings hate IceWings. Their arrogance and vain is incredibly irritating, and makes them hard to work with.
MudWings: Although never quite understanding the sibling bond, NileWings get along nicely with MudWings.
NightWings: NileWings used to admire them for their cunning and power, but now that they have been found to be "backstabbing liars", NileWings despise the NightWings, like most other tribes. Some NileWings even pity them.
RainWings: NileWings also have neutral relations with them.
SandWings: NileWings are allies with them and get along well. They usually trade often, and it is not uncommon to see a NileWing in SandWing territory.
SeaWings: Neutral Relations. NileWings usually don't see them very often, as they are usually "minding their own business in the sea"
SkyWings: NileWings usually don't care to cross their paths, as they know the short tempers of these angry dragons.
History
In the beginning, NileWings were a very small tribe, only about 50 members. Their leader, King Rameses, led them into glory by finding them safe territory on a small island. They stayed there for centuries. Then, a huge famine spread across the land. Plants withered and shriveled, and pretty soon all the prey died out as well. Left in a desolate island, NileWings moved to the land by a small river, with the help of the lovely Anput, who eventually became one of the most successful queens to ever rule Pyrrhia.
NileWings became very rich and powerful, and their treasury was known far and wide throughout Pyrrhia. When the War of SandWing Succession broke out, they didn't know who to ally with and if the war was even worth it.
Queen Cleopatra was horrified at how the great SandWing kingdom was in ruin, and how her dear friend Oasis had been murdered by measly scavengers. In anger, she bombed the nearest Scavenger Den.
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~FLECTO D'ALA~
Appearance: Flecto D'ala have scales that range in varying shades of black. Almost all of them are speckled with silvery flecks, resembling a night sky. All of them have unique patterns on their face and the sides of their neck. They have often have unique, multi-colored patterns on their scales as well. Flecto D'ala have yellow eyes with black cat-eye slits. Their blood is copper colored and changes color when viewed from different angles. (Deoxygenated blood is lime green.)
Abilities: Flecto D'ala can do almost impossible stuff such as slowing time or manipulating the world around them. They can also turn things black and white. Along with this, they can strike deals with other dragons. Once a deal has been made, they can use their side of the deal to their advantage. Flecto D'ala also breathe a blue fire. It is often unadvised to make a Flecto D'ala angry. When provoked, they can cause intense, nightmarish scenes, causing the dragon to hallucinate and their fire turns a toxic reddish color and is generally hotter than normal dragon fire.
Hybrids and Subtypes: Flecto D'ala hybrids often lack silvery flecks and the unique colored patterns on their scales. Along with this, they lack many of the Flecto D'ala abilities, the only link to their Flecto heritage being that they can breathe blue fire.
Kingdom: The Torquest Kingdom is by far the most confusing kingdom ever. In the Torquest Kingdom, the sky is stuck in a permanent sunset, giving the sky hues of orange, red, purple, blue, black, and pink. The jagged mountains are often spiraled, floating, or upside down. Colored bubbles dot the sunset and it is believed that anything can happen inside them. Often, they are used for transportation. The trees are made of candy and the rivers are holographic. When it rains, food falls from the sky, so Flecto D'ala do not have to hunt. Their clouds are made of cotton candy. Time is meaningless in the Torquest Kingdom, so time slows down or speeds up often. The Flecto D'ala live in a peaceful (yet crazy) harmony and do not wage war often. (Except for pancakes. They HATE pancakes.) Animals that live in this kingdom are wild chairs, walking knives, floating eyeballs, one-eyed mice, candy, hamburgers, winged ears, talons that crawl on the ground, scrolls that talk, scavengers, backwards flying birds, eyeless crocodiles, candy, and tons more of the ridiculous creatures that call the Torquest Kingdom home.
"You smell like a waffle. I like waffles. I like you!"
Queen Screwy likes to barf rainbows. Don't ask why.
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"Do you wanna play with me?????"
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